Fighters and Spider Drones
CLASS: | Stanton | |
TYPE: | Fighter | |
DESIGNED: | 2400 | |
DIMENSIONS: |
Height- 4.7 meters Length- 20.4 meters Beam- 10.2 meters Mass- 40.1 tons |
|
CREW: | Standard Capacity- 1 Maximum Capacity- 1 |
|
PROPULSION: |
Hyperlight Drive- Microfusion Reactor Core Nacelles- 2 Maximum Cruise- Warp 6.3 Emergency Speed- Warp 8.1
Sublight Drive- Twin Tandem Impulse |
|
ARMAMENT: |
Phaser Arrays- 2 x Pulse Phaser Arrays Maximum Emitter Length- 7 segments Teryon Cannons- 2 x Rapid-fire, wing mounted Torpedo Launchers- 2 x Forward Facing (Rapid Fire) Torpedo Payload- 80 x 13cm Quantum Micro-Torpedoes |
|
DEFENCE: |
Shields Sustainable Load- 690 MW Shields Auxilliary Load- Up to 75% of Primary |
|
SENSORS: |
Navigational Sensors- Enhanced: 1 primary, 1 secondary Lateral Sensors- Enhanced: 1 array of 2 pallets Probe Loadout- Class V Medium-Range Reconaissance |
|
TRANSPORTER: | Emergency Transporter- 1 1 person | |
SPECIAL SYSTEMS: |
ECM Pod Sidestep drive |
Not designed for heavy combat, more for skirmishes, the Stanton is fitted with high-velocity thrusters capable of changing speed at a moment's notice. Tiny attitude thrusters are placed all over the ship, allowing it to perform intricate movements not usually capable by a ship of this size.
Front Line Heavy Fighter - Jaguar-Class
CLASS: | Jaguar | |
TYPE: | Heavy Fighter | |
DESIGNED: | 2398 | |
DIMENSIONS: |
Length- 24.9 meters Beam- 11.9 meters Draft- 5.8 meters Mass- 52.3 tons |
|
CREW: | Standard Capacity- 1 Maximum Capacity- 2 |
|
PROPULSION: |
Hyperlight Drive- Soliton Wave Drive System Nacelles- 0 Maximum Cruise- Warp 7.2 Emergency Speed- Warp 9.2 (12 hours)
Sublight Drive- Twin Tandem Impulse |
|
ARMAMENT: |
Phaser Arrays- 4 Type IX+ Pulse Phaser Cannons, 2 Type IX Phaser Banks Maximum Emitter Length- N/A Banks Torpedo Launchers- 2 forward (Forward launchers are gatling cannons) Torpedo Payload- 200 13cm Quantum micro-torpedoes Cloaking Device- Jaguar Stealth System |
|
DEFENCE: |
Shields Sustainable Load- 750 MW Shields Auxilliary Load- Up to 75% of Primary |
|
SENSORS: |
Navigational Sensors- Enhanced: 1 primary, 1 secondary Lateral Sensors- Enhanced: 1 array of 4 pallets Probe Loadout- None |
|
TRANSPORTER: | Emergency Transporter- 1 2 person |
The Jaguar Class Fighter marks Starfleets first successful attempt at creating a fighter
which demonstrates true 'stealth' capabilities. Designed by Rear Admiral Taddy Mitchell,
the Jaguar Class is modelled in part on the effective Spectre Light Fighter design by
utilizing the experimental 'Soliton Wave' propulsion system, as well as the navigational
and lateral sensor arrays.
The fighter is equipped with 2 Type IX Phaser Banks, 2 Rapid Fire Quantum Torpedo Tubes,
carrying a maximum 100 13cm Micro-Torpedoes. Mounted on the side pylons are 4 Type IX Pulse
Phaser Cannons. Although its armament is similair to that of the Spectre Class, the true
danger of this Fighter comes from its advanced stealth & evasion technology.
A complex series of external holographic projectors have been incorporated directly into
the hull of the Jaguar Class, which confer a chameleon-like ability to adjust hull
reflectivity and emissivity. This gives a fair imitation of cloaking without the massive
power consumption that usually reserves such cloaking devices for larger capital ships.
Not only does it make the Jaguar extremely difficult to detect with even the most advanced
of ship-based sensor equipment, it makes a positive weapons lock-on even more difficult.
Powered by a large fusion generator mounted at the aft of the Fighter, the Holo-Stealth
works by creating a holo matrix around the fighter which can take the form of anything
from a small shuttle, to as large as a Klingon Bird of Prey - however the larger the
holomatrix the shorter the time it can be maintained. Although unable to fire while its
stealth is engaged, by the time their stealth is disengaged and their cover revealed,
the last of their pulse phaser blasts will be tearing through their enemies hull with
deadly efficiency.
CLASS: | Spectre | |
TYPE: | Light Fighter | |
DESIGNED: | 2398 | |
DIMENSIONS: |
Length- 18.2 meters Beam- 12.1 meters Draft- 5.4 meters Mass- 42.0 tons |
|
CREW: | Standard Capacity- 1 Maximum Capacity- 2 |
|
PROPULSION: |
Hyperlight Drive- Soliton Wave Drive System Nacelles- 0 Maximum Cruise- Warp 7.5 Emergency Speed- Warp 9.2
Sublight Drive- Twin Tandem Impulse |
|
ARMAMENT: |
Phaser Arrays- 4 Type IX+ Pulse Phasers, 2 Type V Phaser Arrays Maximum Emitter Length- 6 segments Torpedo Launchers- 1 forward gatling cannon Torpedo Payload- 100 x 8cm Quantum Micro-Torpedoes |
|
DEFENCE: |
Shields Sustainable Load- 540 MW Shields Auxilliary Load- Up to 65% of Primary |
|
SENSORS: |
Navigational Sensors- Enhanced: 1 primary, 1 secondary Lateral Sensors- Enhanced: 1 array of 4 pallets Probe Loadout- None |
|
TRANSPORTER: | Emergency Transporter- 1 2 person |
CLASS: | Wasp | |
TYPE: | Medium Fighter | |
TYPE: | Official Class Designation: Space Superiority Fighter | |
DESIGNED: | 2400 | |
DIMENSIONS: |
Length- 19.0 meters Beam- 13.5 meters Draft- 5.0 meters Mass- 34.0 tons |
|
CREW: | Standard Capacity- 1 Maximum Capacity- 2 |
|
PROPULSION: |
Hyperlight Drive- Soliton Wave Drive System Nacelles- 0 Maximum Cruise- Warp 7.0 Emergency Speed- Warp 9.0 (for 12 minutes)
Sublight Drive- Duel Micro-Impulse drives |
|
ARMAMENT: |
Pulse Phaser Cannons- 4 Forward facing Pulse cannons, Type IX+ Wing port and starboard (1 each) Fore ventral, 2 cannons Maximum Emitter Length- 6 segments Torpedo Launchers- 1 Micro-Torpedo Launcher Torpedo Payload- 60 x 8cm Quantum Micro-Torpedoes (100 with wing mounted tubes) |
|
DEFENCE: |
Shields Sustainable Load- 600 MW Shields Auxilliary Load- Up to 65% of Primary Recycle Phase- 10 MW/s Recharge Peak Load- 1150 for 125 m/s Peak Momentary Load Hull- Type II Ablative Armor Cloak- None |
|
Maneuvering: |
Yaw: 90 Degree's per second Pitch: 90 Degree's per second Roll: 140 Degree's per second | |
Computer: |
LCARS Isolinear/Optical Data Network Integration, Standard Carries standard Starfleet computer core, positioned behind the cockpit. | |
Cockpit Displays: |
Situation Display Attack Display Defense Display Auto-pilot Control Fuel Status Wingman Status Power Allocation Damage Control Communications Control SWACS Link Control | |
SENSORS: |
Navigational Sensors- Enhanced: 1 primary, 1 secondary, Advanced Tactical sensors, very limited science sensors Lateral Sensors- Enhanced: 1 array of 4 pallets Sensor Ranges- High Res Scans up to 2 Light Years, Low Res Scans up to 5 Light Years Probe Loadout- None |
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TRANSPORTER: | Emergency Transporter- 1 2 person |
The Wasp is a small, one pilot fighter vessel. A fast and
maneuverable fighter, it has one role: combat. It is armed with 4 Type IX+
pulse phaser cannons, providing enough power for all but the largest
starships to take notice of. It is moderately shielded for a fighter, but
has very little scientific sensors. This is it's main weakness, a lack of
versatility. Unlike the Spectre, Timmis or Jade fighters the Wasp is not
equipped with a cloaking device, or any other stealth devices. This means
that any recon handled by a Wasp will probably be noticed by the enemy, so
the scouts will probably run into trouble. For this reason, other fighters
are usually used for recon. But when it comes to a fight, the Wasp is one
of the best in the fleet, against any class of opponent.
The small target of the Wasp is one of the vessels advantages -
coupled with it's speed, even the best computer assisted targeting will have
difficulty in hitting the fighter. Four external hard points are located on
the vessel, compatible with additional sensors, pulse
phaser's, torpedo magazines or fuel pods. Addition of these will reduce the
fighters agility.
The Wasp carries pulse phaser cannons to deliver maximum damage per
shot. Computer assisted targeting allows for more accurate shots, with the
computer adjusting the cannons slightly according to targeting data. There
is the possibility of the addition of an extra two pulse phaser cannons to
the ship, though the accompanying power relays etc. would lower the ships
maneuvering by up to 27%.
A small number of micro-torpedoes are carried to complement the primary
phaser cannons, and are optimized for targeting smaller vessels. The
launch tube is conciliable.
The Wasp is an agile fighter, allowing it to take on tougher ships
without getting hit, as well as being able to keep up with the more
maneuverable ships.
Modified Micro-Impulse system. The drives themselves are have
thrust-vectoring nozzles, which affect both the vertical and horizontal
planes of movement. With this the craft is able to point it's nose in a
different direction from the path of flight, for a sustained time, with the
engines still providing thrust. This is useful against larger vessels, as
the fighter can fly parallel to an enemy ship whilst attacking it with it's
forward weaponry.
A Solition wave system is carried on the Wasp to keep the vessels size
and mass to low levels, which aids the ship's agility and lowering the
target profile.
Impulse drive interference creates a blind spot behind fighter, 60
degrees horizontally and 30 degrees vertically. Fighters can have a
tail pod sensor array added to negate this, which reduces agility by 8% of
original.
The high power requirements for a cloaking device and a fighter's
inherent difficulty to detect, relative to a starship, mean that a
cloaking device has not been fitted.
The hull of the vessel has a small amount of ablative armor in place,
though it is heavier around the vessels fuel tanks. The ship relies on it's
small size to not take hits, rather than be armored against them.
The cockpit contains a semi-reclined seat and raised foot position, HUD,
Multi-Function displays, control stick and a throttle. It is a far cry from
the luxury offered in most starfleet vessels. Due to any rations being
limited to what the pilot can take in with him/her, the Wasp is usually
taken via a carrier to any offensive action.
Starfleet, although on a peaceful mission, has often come into conflict with
other races. The majority of our forces are scientific vessels, and have
been bested by dedicated warships on many occasions. Starships require
large crew's and materials to construct and maintain, and will always have
to maintain some degree of versatility in their design. Fighters provides
the fleet with a vessel capable of defending our systems against many
classes of threat, other fighters to medium scale warships, at a low cost of
both materials and personnel. The Wasp is a fighter that provides great
versatility on the battlefield, able to fight in a major fleet confrontation
to escorting freighters along potentially hazardous routes. The Wasps
combat versatility is it's major advantage over other more specialized
fighters. While other fighters may pack more weapons or speed, the Wasp
gives good levels in all of a combat vessel's needs, allowing it to be used
in nearly any type of situation.
Spider Drones MK II
Almost exactly the same in appearance to normal Spider Drones (details given below), they are
a little larger (4' high) and have a little more processing power then their smaller cousins.
They have rudimentary voice commands built in ("Bring that box over here", "Go back to your
recharge station") and this software may be adapted as is necessary.
I propose that the numbers of these drones are limited to 4 maximum per vessel.
Modified SD MK II (Phaser Drones)
Essentially just a Spider Drone MK II with phaser attachments, these are designed for use by
an agent located in a safe position. Via an encrypted communications channel, the operative
controls the drone via special gloves and glasses. If for any reason the comm channel is cut,
the drone immediately attempts to lock itself to the surface in whatever way possible
(normally through the use of bolts in the tips of it's feet which can drive themselves
through upto 2" of solid tritanium), serving as a "turret" of sorts until command protocols
are re-established. Their computer -can- recognise friendlies and hostiles, if fed information
beforehand. I propose that the numbers of these drones are limited to 2 maximum per vessel.
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